rdb file in your Config folder with a text editor.Ģ) Find the entry for the unmodified Pokémon Stadium ROM you haveĤ) Replace the CRCs with the ones displayed on the randomizer after you saved Project64, on the other hand, needs a little tweaking on your part after saving your modified ROM.ġ) In Project64 folder, open the. After modifying the Pokémon or the moves data, the CRC needs to be fixed) so that the game can start.įortunately, this randomizer does just that, so the game can be played on the fly on most modern emulators.Some moves won't be modified as they are hard-coded (such as Counter and Fixed damage moves.Accuracy and PPs are modified depending on the move data, with some randomness added to it.Effects (Several parts of the AI check the moves IDs, so it may be a bit helpless sometimes).Types (OHKOs will always have an immunity, provided you didn't randomize Types).Base Powers, with min/max range (bar a few exceptions like Multi-Hits moves).Learnsets, there are options to prevent ridiculous things such as Spore Electrode.Base Stats, with min/max ranges for each Stat and Base Stat Total. #010 EDITOR POINTERS DOWNLOAD#Version 0.2 is out! You can download it here.Ī lot of new features have been added with this version: Copy/Paste the 6 PRNG Seeds to the other runners, click Fixed PRNG, then Randomize, and you're set. Scripts will be editable a bit later.įor now, simply hover over the elements with a ¤ to have a quick description of what does what in the Randomizer.Ĭhecking "Fixed PRNG" fixes the pseudo-random number generator, so you can share your randomization (might be useful for races). Randomizer, Type Chart edition, CPU Teams edition and Rentals edition, Base Stats and Learnsets are done. I'll clean source and make proper oop asap. z64 ROM at the moment, other languages support will be added later on.
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